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Do I need to manually flip Y in my normal map when creating an UE4 project in DDO.

The only time you need to check "Flip Y" is when your input normal map has -Y (flipped green). The Y channel will be flipped back again once exported using the Exporter in DDO.

 

Tags: SUITE, UE4, Unreal Engine 4, Flip Y, Normal Map, Green Channel, Export

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